[PORTUGUÊS]
Quando em busca de renascimento e vida eterna, alguns usuários de magia se perdem para a ganância e são corrompidos. Experimentos abusivos com o corpo alteram sua aparência, enquanto outros com a alma distorcem seu comportamento. Seus corpos se tornam uma miscelânea de partes, fruto das várias tentativas de se manterem vivos de forma não natural. Suas mentes corrompidas, para sempre aprisionadas na obsessão com a imortalidade e busca por conhecimento, os transforma em viciados coletores de almas. Para sempre vivos, nunca realizados, inquisidores cata-almas são trágica evidência da busca incontrolada por poder.Alianças Tenebrosas. Reis e rainhas demônio, comandantes infernais, demilichs e outras forças poderosas, muitas vezes precisam não só destruir seus inimigos, mas também saber o que se passa em suas mentes. Um inquisidor cata-almas é uma prática ferramenta para conseguir isto. Estes mortos-vivos tem a capacidade de aprisionar as almas de humanoides e vasculhar pela informação que seus mestres precisam.
Adversários Subestimados. Cata-almas não são os mais perigosos quando em combate direto. Uma vez que a batalha termina, e seu lado sai vitorioso, o trabalho de verdade começa. Ao capturar almas em uma das lanternas que ele carrega, um inquisidor cata-almas pode adquirir a resposta de qualquer pergunta direto das memórias delas. Esta habilidade garante a eles local de destaque nas linhas e estratégias de muitos lordes poderosos dos planos, e traz a miséria de seus desafiantes. Não só isso - uma alma aprisionada por um cata-almas é incapaz de retornar ao seu corpo ou ser ressuscitada. Somente isso já os torna aliados indispensáveis quando se enfrenta poderosos curandeiros e outros avatares divinos.
[ENGLISH]
In the search for lichdom and eternal life, some magic users fell to greed and become corrupted. Reckless experiments with the body change their appearence, and ones with the soul its demeanor. Their bodies become a collection of parts, by the many tries to keep them alive in unnatural ways. Their minds, forever trapped in the obssession with immortality and the pursuit of knowledge, transforms them in addicted collectors of souls. Eternally alive, never fufilled, soulcatcher inquisitors are tragic evidence of the uncontrollable search for power.
Dreadful Alliances. Demon kings and queens, infernal rulers, demilichs and other powerful forces often need not only to destroy its enemies, but also know whats in their minds. A soulcatcher inquisitor is a handy tool for aquiring that. These undead creatures have the power to trap souls of humanoids and probe them for the information its master may need.
Unfeared Foes. Soulcatchers aren't the mightiest foes when it comes to direct combat. Once the battle is over, and its side comes on top, the real work start. By capturing souls in one of the lanterns it hold, a soulcatcher inquisitor can acquire the answer for any question from the memories of that soul. That abilitie gives them spotlight in the ranks and strategies of many overlords in the planes, and brings misery to their enemies. Not only that - a soul trapped by a soulcatcher become incapable of returning to its body or being ressurected. That alone make them undispensable allies when it comes to facing powerful healers and divine avatars.
[ESTATÍSTICAS/STAT BLOCK]
Soulcatcher Inquisitor
Medium undead, neutral evil
Armor Class 8
Hit Points 92 (11d8 + 42)
Speed 20 ft.
STR DEX CON INT WIS CHA
14 (+2) 6 (-2) 16 (+3) 15 (+2) 8 (-1) 5 (-3)
Saving Throws Str +5, Int +5, Wis +2
Damage Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities poisoned, frightened
Senses darkvision 60 ft., passive Perception 9
Languages telepathy 60 ft.
Challenge 5 (1,800 XP)
Soul Cage. The soulcatcher can carry with it up to six iron lanterns that act as cages for souls it capture with the Soul Trap feature. Each lantern can hold one soul and become lit while doing so, sheding bright light in a 30-foot radius and dim light in an additional 30 ft.. It have AC 15, 10 HP and immunity to poison and psychic damage. Once destroyed, the soul inside the lantern if freed. A lantern can't be targeted by attacks while beind held by a conscious soulcatcher, but it can be released by it as any other held object, be it willingly or not (as with a command spell).
Soul Trap. By using 1 reaction, taken when a humanoid it can see within 60 feet of it dies, the soulcatcher snatches the soul of this humanoid and traps it inside a lantern that it holds and is empty. A stolen soul remains inside the lantern for 24 hours or until the lantern is destroyed. While trapped in this way, the soul can't return to it's body by any means of ressurection. A Wish spell or similar effect can free a soul from a lantern.
While the soulcatcher have a lantern with a soul trapped inside it that matches an alignment stated below, it can cast the spell associated with it, requiring no material component. The soulchatcher inquisitor spell ability is Intelligence (spell save DC 13). You may choose how much souls, and their alignments, a soulcatcher inquisitor have at the moment. In doubt, consider it have one of each or roll a d4+1 to determine the number of souls already trapped and another d4 for the alignment of each.
1. Chaotic: Confusion (1/day)
2. Lawful: Spiritual Weapon (2/Day)
3. Evil: Vampiric Touch (2/day)
4. Good: Life Transference (1/day)
A Spiritual Weapon assume the appearence of the humanoid whose soul have the Lawful alignment that allows the casting (the soulcatcher chooses if more than one does). Otherwise, it functions exactly like the spell.
Soul Questioning. With no action required the soulcatcher asks one of the souls it got on a lantern a question and receive a telepathic answer, which it can understand regardless of the language used. The soul answer truthfully with the best of its abilities, but only know what it knew in life.
Proto-philactery. When a soulcatcher dies and have at its grasp at least one lantern with a soul, at the start of its next turn it comes back to life with 1 HP. The soul is absorved and destroyed in the proccess. If the soulcatcher have access to more than one soul for that purpose, the soul consumed is the least recent one trapped. No mortal magic can restore a soul destroyed this way.
Actions
Multiattack. The soulcatcher can make three attacks: one with its claw and two with lanterns, or three with the lanterns.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Lantern Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
***
Créditos da Imagem/Image Credits: Lamplighter of Selhoff, Clint Cearley



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