Sem Arrependimentos. Na medida que conquistam poder, estes minotauros se veem como as figuras centrais no culto. Responsáveis pelo progresso da agenda de seu lorde demônio, eles perdem a característica boa memoria para direções presente em sua espécie. Sem necessidade de sequer olhar para trás ou retornar para casa, seu objetivo se torna garantir que, não importa qual sejam no momento, os objetivos de Baphomet, transmitidos através do balor, sejam conquistados.
O Fogo Guia. Outros minotauros veem o servo de um balor como faróis e a figuras de liderança no campo. Geralmente, dois ou três deles acompanham o servo enquanto este realiza seu destino. Mais fortes que qualquer outro, os servos de um balor abraçam este papel e tentam garantir que os inimigos se mantenham próximos. Eles são explosivos em combate como qualquer outro minotauro, mas podem, quando necessário, proteger seu seguidores - seja puxando os adversários ou simplesmente os carbonizando.
[ENGLISH]
Minotaurs that choose to follow Baphomet and take part on its cults and rituals often hear of the few ones that were blessed by the Horned King. Some of those receive a gift of a balor demon on behalf of Baphomet. The savage nature of the minotaur's is rewarded with the fiery aspect of the balor, and manifests as a burning aura that emanates from its body. Some, the most fervent servants in the balor's view, are empowered with whips and chains of fire. With those weapons they take reponsability in exert Baphomet's will through the world.
No Regrets. As they grow in power, these minotaurs see themselves as central figures in the cult. Responsible for the progress of its demon lord's agenda, they loose the caracteristically good memory for direction spread across its kind. With no need to look back or ever return home, it's ultimate goal is to make sure that, whatever it is at the moment, Baphomet's plan, transmited by the Balor, are accomplished. The chaotic nature of the minotaur makes them well suited servants for that purpose.
The Guiding Fire. Other minotaurs see the sevants of a balor as beacons and the leading figures in the fields. Often, a couple or trio of them follow the servant as it accomplishes it's destiny. Stronger than any other, the servants of a balor embraces that role and make sure that enemies stay close to them. They are explosive in combat as any other minotaur, but can, when needed, protect it's followers - be it by pulling foes closer on simply burning them down.
[ESTATÍSTICAS/STAT BLOCK]
Minotaur Servant of a Balor
Large monstrosity, chaotic evil
Armor Class 14 (natural armor)
Hit Points 111 (13d10 + 39)
Speed 40 ft.
STR DEX CON INT WIS CHA
18 (+4) 11 (+0) 16 (+3) 6 (-2) 16 (+3) 9 (-1)
Saving Throws Str +7, Con +6
Skills Perception +8
Damage Resistances fire; bludgeoning, piercing, and slashing from nonmagical attacks
Senses darkvision 120 ft., passive Perception 18
Languages Abyssal
Challenge 7 (2,900 XP)
Explosive Pull. If the minotaur hits with a gore attack a creature that it succesfullly pulled within range with a whip attack this turn, the target takes an extra 18 (4d8) fire damage.
Fire Aura. At the start of each of the minotaur's turns, each creature within 5 feet of it takes 3 (1d6) fire damage. A creature that touches the minotaur or hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage.
Reckless. At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
Actions
Multiattack. The balor makes two attacks: one with its whip and one gore attack.
Whip. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 7 (2d6) fire damage, and the target must succeed on a DC 15 Strength saving throw or be pulled up to 5 feet toward the minotaur.
Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
***
Créditos da Imagem/Image Credits: Angrath, Captain of Chaos, Sansyu



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